Project Context
Context
Compony
Shredr
Title
Product Designer (Contract)
Role
As a product designer, I was responsible for shaping an initial MVP that could be handed off to developers within a fixed three-week timeline. The focus was on rapid exploration, decision-making, and creating a design foundation that could support early customer onboarding and future iteration.
Project type
New product MVP for early-stage B2B / industrial software
Duration
Approximately 3 weeks (design and prototyping for initial MVP). Iteration and refinement were planned to follow once real users were onboarded.
Product overview
Shredr is an early-stage industrial software product designed to support operational and workflow needs in manufacturing environments.
At this stage, the product’s primary goal was not feature completeness, but credibility — providing a clear product shape that could be used in onboarding conversations, sales discussions, and early validation with potential customers.
The MVP needed to:
- Communicate core value quickly
- Support realistic usage scenarios
- Be structurally sound enough for development
Remain flexible for post-launch iterationDesign decisions prioritized clarity, feasibility, and speed over long-term optimization.
Target audience
Shredr is designed for small to mid-sized manufacturing and industrial businesses that operate with limited internal tooling but complex, real-world workflows. These teams evaluate software quickly based on clarity, feasibility, and perceived fit.
Given the three-week timeline and lean design setup, the MVP was intentionally shaped to support fast onboarding conversations rather than formal research cycles. With a larger team, a comparable human feedback loop would likely span several months. Instead, the process prioritized referencable artifacts and early exposure to real prospects — allowing learning to happen where it mattered most.




.png)

