Human Tendencies, Curiosity, Bias
What's Driving Users
Human Tendencies
Human Tendencies, as observed in Montessori education, are innate impulses driving human behavior and development. These tendencies guide individuals in interacting with their environment, fostering learning and growth. Some key Human Tendencies include:
- Curiosity & Exploration: Innate desire to understand and engage with the surrounding environment, driving active learning and discovery.
- Movement & Abstraction: Utilizing movement to explore and comprehend abstract concepts, linking physical actions with cognitive understanding.
- Order & Orientation: Inherent inclination towards organizing surroundings and seeking order, facilitating predictability and comfort in one's environment.
- Imitation & Repetition: Natural tendency to learn by observing and mimicking others, leading to skill development through repetition and practice.
- Exactness: Inherent drive to examine objects and concepts with precision, fostering attention to detail and mastery in learning and tasks.


Variable Reward
Variable reward, showcased in Skinner's pigeon experiment, involves providing unpredictable rewards, driving sustained engagement through anticipation and dopamine release, despite the absence of a guaranteed outcome. This phenomenon is akin to the allure of gambling, where the uncertainty of rewards heightens motivation and prolongs behavior.


Curiosity Gap
Curiosity gap is a psychological concept that refers to the gap between what someone knows and what they want to know, creating a sense of curiosity. It's the anticipation of filling that gap that drives engagement and motivates individuals to seek out more information or experiences.


Round Number Bias
Round number bias refers to the tendency of people to prefer numbers that are rounded or whole. For instance, the likelihood of Major League players ending their season with a .300 hitting average is four times greater than with a .299 average. This bias can be leveraged to encourage user engagement, for example, by introducing new bonus periods when the user reaches rounded numbers in a game.

