Innovating the Shopping Mall Experience with the Digital Information Wall

Why

Traditional shopping mall navigation often relies on printed floor guides and static signage, which can be outdated and ineffective. With the rise of e-commerce platforms that offer personalized, item-based browsing experiences, there was a growing need to reinvent how customers navigate physical retail spaces. The Digital Information Wall aimed to address this by providing a more dynamic and intuitive way for shoppers to discover products, enhancing the overall retail experience.

What

A large-scale interactive visual catalogue that replaces traditional floor or store guides with a digital system, navigating customers based on products available across multiple stores and departments. The concept of Digital Information Wall is to encourage product discovery, offers detailed interaction, and supports shared experiences, ultimately driving foot traffic and engagement in the retail environment.

How

The design process involved iterative prototyping, focusing on balancing the needs of distant users with those engaging closely with the wall. To bring this concept to life, I self-taught openFrameworks and learned the importance of an inclusive design process while navigating challenges with engineers and clients.

By defining public and private states in the interaction, I ensured that the wall could attract attention from afar with eye-catching visuals while providing a personalized, detailed experience for users interacting directly with the products.

Project Context

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Context

Compony

teamLab (initial client PARCO, Kiko Milano)

Title

Interaction Director and Designer

Role

As the Interaction Director, I led the design exploration and managed the development process, creating multiple interactive prototypes to effectively communicate the concept to both the team and the client.

Project type

Client work then into product development

Technology

Unity3D, openFrameworks (C++), Processing (Java)

Duration

Approximately, 1mo. discovery with the client, 3mo. design and development, 3mo. design and development.

Product overview

The Digital Information Wall is a large-scale interactive visual catalogue designed to revolutionize the brick-and-mortar retail experience by guiding customers based on the products available in stores, rather than by store names. The project aimed to inspire product discovery, create engaging yet detailed interactions, and foster shared experiences among friends within the same physical space, offering a contrast to the personalized experience of mobile phones. Retail owners envisioned the Digital Information Wall as a gathering spot for customers, helping to increase traffic to their space.

Concept Development

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Identifying key challenges: redefining multi-floor mall navigation

To navigate the project and build a compelling story, I began with problem-finding. A client’s shopping mall was struggling to effectively guide customers to its diverse range of stores.

One day, Parco, one of Japan’s most iconic fashion shopping malls, approached my company with a project brief. During the meeting, they didn’t present any specific problems to solve; instead, they were looking for something with a wow factor, something that would catch the media’s attention.

Starting a project with such an open-ended brief was challenging, so I focused on identifying their current issues to frame the project. I quickly discovered that the client was still relying on printed floor guides and physical signage to navigate customers. These outdated methods were costly to update and had become too simple and stale to be effective.I also recognized a common issue with urban shopping malls that span multiple floors: customers often go straight to their destination floor, bypassing the rest. These floors are typically categorized by brand names or broad themes (e.g., men’s casual, kitchenware). In contrast, IKEA’s layout encourages customers to explore every section, maximizing product exposure.

Moreover, e-commerce platforms guide users through related products, creating a seamless and meaningful shopping experience. Unlike shopping malls, where thick floors separate categories, digital spaces offer closer, more relevant connections between items.I decided to use these insights to drive the project forward.

Retail research

Every project I undertake begins with researching the competitive landscape. Many physical retailers are grappling with the challenge of coexisting with e-commerce platforms.

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Interactive Strategies

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Personalized close-up interactivity with engaging distant visual effects

The experience for customers close to the screen should be personalized, while also engaging those standing further away with eye-catching animations.

One challenge with a large-scale interactive screen is accommodating both users who are interacting closely and those who are just passing by. For the former, interactions need to be precise and detailed, while content for the latter should be scaled and abstract to catch their attention.

In this project, I defined two main states: public and private. The public state features flashy, low-resolution animations visible from a distance. When a user taps any element on the screen, a private space is created, focusing on a personalized experience without distractions. As the user interacts further, recommended items gather around them, blurring the line between public and private.

Interactive flow diagrams

The concept was initially explored, designed, and documented in 2D diagrams. While this process helped clarify ideas and organize thoughts, it wasn’t enough to ensure that all project members, including clients, were aligned. Interactive details, in particular, needed to be explored and communicated differently than with conventional web wireframes. This led to the development of coded prototypes.

Interactive Prototyping: From Processing to openFrameworks

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Using creative coding to communicate interactive design details, focusing on the transition from public to private states

To effectively prototype the dynamic and interactive elements of the Digital Information Wall, I needed a tool that could surpass the limitations of 2D diagrams. Leveraging my experience with creative coding, I initially used Processing, as shown below, to create mockups that tested motion, interactive designs, and creative direction.

However, the complexity of the project required a more robust solution to communicate the transition between public and private states. This led me to learn and use openFrameworks, which allowed for the creation of interactive prototypes that could capture the fluidity and depth of the user experience. The video below shows one of the earlier prototypes developed using openFrameworks.

The transition between public and private states proved to be the most challenging concept to communicate. The prototypes below, though conceptual, conveyed the idea much more clearly. A grid of rectangles in various sizes represents thousands of items dynamically floating. Different colors suggest relationships between the items. When a user touches any of them, a personal state is generated, causing all items to float away from the center of interaction. As the user interacts further, items with similar colors gather around, representing how each interaction invokes recommendations. This version below maintains clarity and emphasizes the transition between the public and private views.

Final Product

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Engineering team spent 4 months to release the first version in Unity 3D

"Given that many of the company's engineers were familiar with Unity 3D, the final product was developed using this platform. Although the 3D perspective was removed, the key difference was that the 2D planes from openFrameworks were still prepared within a three-dimensional environment.

As we connected the product to the shopping mall's e-commerce website and integrated real images, we gained insights into the user experience that were not apparent from the prototypes. For example, we experimented with varying the tile sizes based on the number of people in front of the touchscreens and created scenes where all items of the same color were grouped together.

Although the engineers were overwhelmed, they suggested many creative movements. While I initially preferred simpler rule-based motions, I was pleased with them proposing. Many of their suggestions were incorporated, adding significant variation to the motion.

Expanding the product into wider clients including retail

After the launch of the Digital Information Wall at the shopping mall, many retailers and facilities contacted us to install similar systems. Notable clients include Kiko Milano, the Italian makeup chain. While pragmatic digital cataloging is more optimal on e-commerce websites, many clients recognized the need for a 'wow' effect to make the experience at their brick-and-mortar retail stores stand out.

One challenge we faced was that, to achieve this wow effect, the Digital Information Wall had to be somewhat large-scale, which posed challenges in terms of scaling and maintenance costs. As a result, many clients opted to use this solution at their flagship locations. Public clients, such as municipal convention centers or museums, were also interested in using the wall to showcase photos of local spots.

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